Saturday, July 27, 2013

Oura, the third generation

Oura- A Cleric Variant
Unless noted otherwise, the oura is the same as a cleric.
Few people realize that most gods are created and sustained by belief.  The gods themselves tend to guard this knowledge zealously, but, every so often, a mortal finds out. The more astute and charismatic of these individuals eventually become oura.
Oura use sheer force of belief to form their own proto-gods, or godlings, weak demigods capable of granting their oura powers similar to those of a cleric. Unlike clerics, however, oura are often accompanied by their godlings, who, after all, have a vested interest in the oura’s survival. Without the oura’s persistant belief and persuasive evangelism, a godling would be reduced to a voice on the wind, and, without the godling, the oura would be powerless. Together, however, they are a force to be reckoned with.
Adventures: Oura see adventuring as a way to get more followers for their godling. Many oura seek to do this through persuasion, diplomacy, and good works, but others are not so noble. They find that threats and deceit will often work just as well.
Characteristics: An oura practices divine magic, just like a cleric. However, a godling can’t grant as much power as a fully-fledged god, so an oura casts fewer spells per day, and can only prepare from a small list of spells. Oura aren’t much good in combat, but that generally doesn’t matter, as their godling’s manifestation tends to shield them from most of the fray.
Since building up a godling’s power requires evangelism, most oura are skilled at dealing with people. They also tend to be well versed in divine lore.
Alignment: An oura’s alignment is always the same as his or her godling’s.  Oura tend toward chaotic, and are rarely lawful, because being an oura is all about bending the cosmic rules.
Religion: An oura only worships his or her godling. Exactly what form this worship takes depends on his alignment.
Background: Most oura learn their craft from an experienced oura and his or her godling. The most important skill an oura acquires during this apprenticeship is the ability to project a powerful force of belief. This mastery of the mind requires many years of study. When an oura thinks his apprentice is ready, he sends him deep into the desert, where the little gods are. Each embryonic godling is a spark in the air above the desert sands, barely perceivable. The prospective oura choses one that feels right, and then fixates on it, feeding it belief and showing it a shape it can become. Thus, the apprenticeship ends, and a godling is born.
Races: You can find oura of all races. Those races with more jealous gods are usually less well represented, as they tend to die before the end of their apprenticeship.
Other classes: An oura tends to try to get along with everyone. However, clerics tend not to like them, as they consider the creation of a new god to be irreverent, if not an outright affront to their god.
Role: Godlings usually try to shield their oura from combat, and most are more than happy to extend this protection to other fragile casters. The oura themselves tend to work to buff and heal other party members, as well as attacking from a distance, when possible.

Game Rule Information
Oura have the following game statistics.
Table O-1: The Oura
Oura
Spells per Day
Level
Base Attack Bonus
Fort save
Ref  Save
Will save
Special
0
1
2
3
4
5
6
7
8
9
1
+0
+0
+0
+2
Godling companion,
First Domain, Favored Weapon
3
0+1
-

-
-
-
-
-

-
-
2
+1
+0
+0
+3

4
1+1
-
-
-
-
-
-
-
-
3
+1
+1
+1
+3
Second Domain
4
1+1
0+1
-
-
-
-
-
-
-
4
+2
+1
+1
+4

5
2+1
1+1
-
-
-
-
-
-
-
5
+2
+1
+1
+4

5
2+1
1+1
0+1
-
-
-
-
-
-
6
+3
+2
+2
+5
Evangelical Leader
5
2+1
2+1
1+1
-
-
-
-
-
-
7
+3
+2
+2
+5
Third Domain
6
3+1
2+1
1+1
0+1
-
-
-
-
-
8
+4
+2
+2
+6

6
3+1
2+1
2+1
1+1
-
-
-
-
-
9
+4
+3
+3
+6

6
3+1
3+1
2+1
1+1
0+1
-
-
-
-
10
+5
+3
+3
+7

6
3+1
3+1
2+1
2+1
1+1
-
-
-
-
11
+5
+3
+3
+7

6
4+1
3+1
3+1
2+1
1+1
0+1
-
-
-
12
+6/+1
+4
+4
+8

6
4+1
3+1
3+1
2+1
2+1
1+1
-
-
-
13
+6/+1
+4
+4
+8
Fourth Domain
6
4+1
4+1
3+1
3+1
2+1
1+1
0+1
-
-
14
+7/+2
+4
+4
+9

6
4+1
4+1
3+1
3+1
2+1
2+1
1+1
-
-
15
+7/+2
+5
+5
+9

6
4+1
4+1
4+1
3+1
3+1
2+1
1+1
0+1
-
16
+8/+3
+5
+5
+10

6
4+1
4+1
4+1
3+1
3+1
2+1
2+1
1+1
-
17
+8/+3
+5
+5
+10

6
4+1
4+1
4+1
4+1
3+1
3+1
2+1
1+1
0+1
18
+9/+4
+6
+6
+11

6
4+1
4+1
4+1
4+1
3+1
3+1
2+1
2+1
1+1
19
+9/+4
+6
+6
+11

6
4+1
4+1
4+1
4+1
4+1
3+1
3+1
2+1
2+1
20
+10/+5
+6
+6
+12

6
4+1
4+1
4+1
4+1
4+1
3+1
3+1
3+1
3+1

Abilities: An Oura’s most important skill is charisma, as that determines how powerful his or her godling is, which, in turn, determines how effective the godling’s manifestation is in combat, and how many spells the godling knows how to grant them. Wisdom is also important as, like a cleric, an oura’s wisdom determines how many extra spells per day the oura gets as well as the spell’s save DC. High con and dex can prevent dying. Int and strength are less important, as an oura doesn’t tend to fight directly or use many skills.
A godling’s most important skills tend to be strength, dex, and con, although much depends on the class and race the godling decides to manifest as.  A godling’s wisdom, intelligence, and charisma may never be higher than that of the oura who created it.
Alignment: Always the same as the oura’s godling.
Hit die: d4

Class Skills
The oura’s class skills, and key abilities for these skills, also include Bluff(Cha), Disguise(Cha), Gather Information(Cha), Intimidate(Cha),  Perform(Cha), Sense Motive(Wis).  Knowledge(history) is not a class skill.

Class Features
All of the following are class features of the oura.
Armor and Weapon Proficiency: Oura are proficient with all simple weapons. They are not proficient with any type of armor or shield.
Domains: At first, third, seventh, and thirteenth level, the godling gets a new domain, giving the oura access to the domain’s spells, and a new domain ability. You can select an alignment domain only if your godling is that alignment. Each day at least one of the spells chosen for each level must be a domain spell (that is what the +1 means).
Godling companion: The godling manifests as a protector for the oura in order to keep its primary source of belief from drying up. What form the godling takes depends on the oura’s level and charisma modifier (see Table O-2: Godling manifestation level), and the disposition of the godling (a lawful good godling is unlikely to be a giant spider or a drow). The godling may change its form anytime the maximum challenge rating goes up, and need not stay the same race or class, or even age. The basic nature of the godling (alignment, int, cha, wis) is never altered by the form the godling takes, but its strength, dexterity, and constitution may be. The godling may not use any spells, spell like abilities, or supernatural abilities of its form as all its magic is tied up in the oura. Other than that, its manifestation is the same as that of an ordinary creature of the same race and class.  If the oura is dead, the godling can no longer manifest. If the godling’s manfestation dies, the oura may meditate for 24 hours to bring the godling back in a manifestation <½ CR. It takes another 24 hours of meditation to bring the godling up to a form with ½ CR, and another 24 hours for ECL 1, and so on and so forth until the godling’s manifestation reaches full power. So, in all, to bring the godling back to full power requires one day x the godling’s maximum challenge rating plus three days. A godling’s manifestation vanishes inside an antimagic field, and counts against the leadership score of the oura just as an animal companion, special mount, or familiar would for the purposes of getting a cohort.
Favored Weapon: At first level, an oura may choose a favored weapon for his or her godling. The godling is always proficient with this weapon, and may manifest it along with his or her chosen form. If the weapon is ranged, ammunition also manifests, or the weapon automatically reappears in the godling’s hands following being thrown. If the godling’s maximum manifestation ECL is 3 or above, you may give the weapon total effective enhancement bonus  equal to the godling’s CR divided by three rounded down, which may include special abilities. The weapon’s powers cannot change; they may only be added to. You may choose not to add powers when you can to save up for more powerful special abilities. You may only choose Holy, Unholy, Anarchic, or Axiomatic if your godling’s alignment matches.
Turn/rebuke undead: The oura is unable to turn or rebuke undead. 

Table O-2: Godling Manifestation Maximum Effective Combat Level

Level of Oura
Oura
Charisma Modifier


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
0 or lower

1
½
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
2
½
½
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
3
½
½
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
4
½
½
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
5
½
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
6
½
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
7 or higher
½

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
½= ½ CR
<1/2 = less than ½ CR

Evangelical Leader: This feat allows the oura to attract worshippers for their godling. It counts as the leadership feat for the purposes of taking other feats (spiritual leader, epic leadership, etc). The oura may not take the leadership feat in addition to this ability, but may replace this ability by taking the leadership feat if he or she so wishes. The oura does not get a cohort, ever, unless he or she takes the leadership feat, but does get worshippers. The number of worshippers the oura can get is based on the oura’s leadership score, which is the oura’s level plus his or her charisma modifier, plus any other modifiers (see table O-3) that might apply. Once you have your oura’s leadership score, look at Table O-4 to see how many worshippers your oura can attract for his/her godling. Please note that this is an upper limit, not something you automatically get. It takes time and effort to acquire worshippers. They are also just people who worship your godling. They will not necessarily follow all your orders. For every 20 worshippers gained, you get one first level cleric or favored soul, or a previous cleric or favored soul may take another level. For every 30, the godling gets a +1 AC armor bonus.
Table O-3: Modifiers to Leadership Score
Condition
Modifier
Godling or oura as great renown
+2
Godling or oura as reputation for fairness and generosity
+1
Godling or oura has reputation of special power
+1
Godling or oura has reputation for failure
-1
Oura is aloof
-1
Godling or oura is cruel
-2
Godling has a temple
+2
Godling or oura has caused the death of other followers(per follower killed)
-1
Godling has a reputation as a protector
+1
Godling or oura has prevented the death of other followers
+1
DM’s choice
+/- DM’s discretion

Table O-4: Followers per Leadership Score
Leadership
Score
Number of Followers by Level
1st
2nd
3rd
4th
5th
6th
9 or lower
10
5
11
6
12
8
13
10
1
14
15
1
15
20
2
1
16
25
2
1
17
30
3
1
1
18
35
3
1
1
19
40
4
2
1
1
20
50
5
3
2
1
21
60
6
3
2
1
1
22
75
7
4
2
2
1
23
90
9
5
3
2
1
24
110
11
6
3
2
1
25 or higher
135
13
7
4
2
2